技术 · 阅读记录
学习结构型模式
结构性模式:
- 适配器(adapter)
- 桥接(bridge)
- 组合(composite)
- 装饰(decorator)
- 外观(facade)
- 享元(flyweight)
- 代理(proxy)
适配器
意图:将一个类的接口转成客户希望的另外一个接口。适配器模式使得原本不兼容而不能一起工作的那些类可以一起工作。
适配器:
- 你想使用一个已经存在的类,而它的接口不符合你的需求。
- 你想创建一个可以复用的类,该类可以与其他不相关的类或不可预见的类(即那些接口可能不一定兼容的类)协同工作。
- (仅适用于对象适配器)你想使用一些已经存在的子类,但是不可能对每一个都进行子类化以匹配它们的接口。对象适配器可以适配它的父类接口。
Object Adapter pattern

Class Adapter pattern
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public class AdapteeToClientAdapter implements Adapter {
private final Adaptee instance;
public AdapteeToClientAdapter(final Adaptee instance) {
this.instance = instance;
}
@Override
public void clientMethod() {
// call Adaptee's method(s) to implement Client's clientMethod
}
}
桥接
意图:将抽象部分与它的实现部分分离,使它们都可以独立地变化。 适用性:
- 你不希望在抽象和它的实现部分之间有一个固定的绑定。例如这种情况可能是因为,在程序运行时刻实现部分应可以被选择或者切换。
- 类的抽象已经它的实现都应该可以通过生成子类的方式加以扩充。这时桥接模式使你可以对不同的抽象接口和实现部分进行组合,并分别对它们进行扩充。
- 对一个抽象的实现部分的修改应对客户不产生影响,即客户的代码不需要重新编译。
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/** "Implementor" */
interface DrawingAPI {
public void drawCircle(final double x, final double y, final double radius);
}
/** "ConcreteImplementor" 1/2 */
class DrawingAPI1 implements DrawingAPI {
public void drawCircle(final double x, final double y, final double radius) {
System.out.printf("API1.circle at %f:%f radius %f\n", x, y, radius);
}
}
/** "ConcreteImplementor" 2/2 */
class DrawingAPI2 implements DrawingAPI {
public void drawCircle(final double x, final double y, final double radius) {
System.out.printf("API2.circle at %f:%f radius %f\n", x, y, radius);
}
}
/** "Abstraction" */
abstract class Shape {
protected DrawingAPI drawingAPI;
protected Shape(final DrawingAPI drawingAPI){
this.drawingAPI = drawingAPI;
}
public abstract void draw(); // low-level
public abstract void resizeByPercentage(final double pct); // high-level
}
/** "Refined Abstraction" */
class CircleShape extends Shape {
private double x, y, radius;
public CircleShape(final double x, final double y, final double radius, final DrawingAPI drawingAPI) {
super(drawingAPI);
this.x = x; this.y = y; this.radius = radius;
}
// low-level i.e. Implementation specific
public void draw() {
drawingAPI.drawCircle(x, y, radius);
}
// high-level i.e. Abstraction specific
public void resizeByPercentage(final double pct) {
radius *= (1.0 + pct/100.0);
}
}
/** "Client" */
class BridgePattern {
public static void main(final String[] args) {
Shape[] shapes = new Shape[] {
new CircleShape(1, 2, 3, new DrawingAPI1()),
new CircleShape(5, 7, 11, new DrawingAPI2())
};
for (Shape shape : shapes) {
shape.resizeByPercentage(2.5);
shape.draw();
}
}
}
组合
意图:将对象组合成树形结构以表示“部分-整体”的层次结构。组合使得用户对单个对象和组合对象的使用具有一致性。
适用性:
- 你想表示对象的部分-整体层次结构。
- 你希望用户忽略组合对象与单个对象的不同,用户将统一地使用组合结构中的所有对象。
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/** "Component" */
interface Graphic {
//Prints the graphic.
public void print();
}
/** "Composite" */
class CompositeGraphic implements Graphic {
//Collection of child graphics.
private List<Graphic> childGraphics = new ArrayList<Graphic>();
//Prints the graphic.
public void print() {
for (Graphic graphic : childGraphics) {
graphic.print();
}
}
//Adds the graphic to the composition.
public void add(Graphic graphic) {
childGraphics.add(graphic);
}
//Removes the graphic from the composition.
public void remove(Graphic graphic) {
childGraphics.remove(graphic);
}
}
/** "Leaf" */
class Ellipse implements Graphic {
//Prints the graphic.
public void print() {
System.out.println("Ellipse");
}
}
/** Client */
public class Program {
public static void main(String[] args) {
//Initialize four ellipses
Ellipse ellipse1 = new Ellipse();
Ellipse ellipse2 = new Ellipse();
Ellipse ellipse3 = new Ellipse();
Ellipse ellipse4 = new Ellipse();
//Initialize three composite graphics
CompositeGraphic graphic = new CompositeGraphic();
CompositeGraphic graphic1 = new CompositeGraphic();
CompositeGraphic graphic2 = new CompositeGraphic();
//Composes the graphics
graphic1.add(ellipse1);
graphic1.add(ellipse2);
graphic1.add(ellipse3);
graphic2.add(ellipse4);
graphic.add(graphic1);
graphic.add(graphic2);
//Prints the complete graphic (four times the string "Ellipse").
graphic.print();
}
}
装饰
意图:动态地给一个对象添加一些额外的职责。就增加功能来说,装饰模式相对于生成子类更为灵活。
适用性:
- 在不影响其他对象的情况下,以动态、透明的方式给单个对象添加职责。
- 处理那些可以撤销的职责。
- 当不能采用生成子类的方法进行扩充时。一种情况是,可以有大量独立的扩展,为支持每一个组合将产生大量的子类,使得子类数目呈现爆炸性增长。另一种情况可能是因为类定义被隐藏,或类定义不能用于生成子类。


代码实例一
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// The Window interface class
public interface Window {
void draw(); // Draws the Window
String getDescription(); // Returns a description of the Window
}
// Implementation of a simple Window without any scrollbars
class SimpleWindow implements Window {
public void draw() {
// Draw window
}
public String getDescription() {
return "simple window";
}
}
// abstract decorator class - note that it implements Window
abstract class WindowDecorator implements Window {
protected Window windowToBeDecorated; // the Window being decorated
public WindowDecorator (Window windowToBeDecorated) {
this.windowToBeDecorated = windowToBeDecorated;
}
public void draw() {
windowToBeDecorated.draw(); //Delegation
}
public String getDescription() {
return windowToBeDecorated.getDescription(); //Delegation
}
}
// The first concrete decorator which adds vertical scrollbar functionality
class VerticalScrollBarDecorator extends WindowDecorator {
public VerticalScrollBarDecorator (Window windowToBeDecorated) {
super(windowToBeDecorated);
}
@Override
public void draw() {
super.draw();
drawVerticalScrollBar();
}
private void drawVerticalScrollBar() {
// Draw the vertical scrollbar
}
@Override
public String getDescription() {
return super.getDescription() + ", including vertical scrollbars";
}
}
// The second concrete decorator which adds horizontal scrollbar functionality
class HorizontalScrollBarDecorator extends WindowDecorator {
public HorizontalScrollBarDecorator (Window windowToBeDecorated) {
super(windowToBeDecorated);
}
@Override
public void draw() {
super.draw();
drawHorizontalScrollBar();
}
private void drawHorizontalScrollBar() {
// Draw the horizontal scrollbar
}
@Override
public String getDescription() {
return super.getDescription() + ", including horizontal scrollbars";
}
}
public class DecoratedWindowTest {
public static void main(String[] args) {
// Create a decorated Window with horizontal and vertical scrollbars
Window decoratedWindow = new HorizontalScrollBarDecorator (
new VerticalScrollBarDecorator (new SimpleWindow()));
// Print the Window's description
System.out.println(decoratedWindow.getDescription());
}
}
代码实例二
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// The interface Coffee defines the functionality of Coffee implemented by decorator
public interface Coffee {
public double getCost(); // Returns the cost of the coffee
public String getIngredients(); // Returns the ingredients of the coffee
}
// Extension of a simple coffee without any extra ingredients
public class SimpleCoffee implements Coffee {
@Override
public double getCost() {
return 1;
}
@Override
public String getIngredients() {
return "Coffee";
}
}
// Abstract decorator class - note that it implements Coffee interface
public abstract class CoffeeDecorator implements Coffee {
protected final Coffee decoratedCoffee;
public CoffeeDecorator(Coffee c) {
this.decoratedCoffee = c;
}
public double getCost() { // Implementing methods of the interface
return decoratedCoffee.getCost();
}
public String getIngredients() {
return decoratedCoffee.getIngredients();
}
}
// Decorator WithMilk mixes milk into coffee.
// Note it extends CoffeeDecorator.
class WithMilk extends CoffeeDecorator {
public WithMilk(Coffee c) {
super(c);
}
public double getCost() { // Overriding methods defined in the abstract superclass
return super.getCost() + 0.5;
}
public String getIngredients() {
return super.getIngredients() + ", Milk";
}
}
// Decorator WithSprinkles mixes sprinkles onto coffee.
// Note it extends CoffeeDecorator.
class WithSprinkles extends CoffeeDecorator {
public WithSprinkles(Coffee c) {
super(c);
}
public double getCost() {
return super.getCost() + 0.2;
}
public String getIngredients() {
return super.getIngredients() + ", Sprinkles";
}
}
public class Main {
public static void printInfo(Coffee c) {
System.out.println("Cost: " + c.getCost() + "; Ingredients: " + c.getIngredients());
}
public static void main(String[] args) {
Coffee c = new SimpleCoffee();
printInfo(c);
c = new WithMilk(c);
printInfo(c);
c = new WithSprinkles(c);
printInfo(c);
}
}
外观(facade)
意图:为子系统中的一组接口提供一个一致的界面,外观模式定义了一个高层接口,这个接口使得这一子系统更加容易使用。
适用性:
- 当你要为一个复杂子系统提供一个简单接口时。
- 客户程序与抽象类的实现部分之间存在着很大的依赖性。
- 当你需要构建一个层次结构的子系统时,使用外观模式定义子系统中每层的入口点。

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/* Complex parts */
class CPU {
public void freeze() { ... }
public void jump(long position) { ... }
public void execute() { ... }
}
class HardDrive {
public byte[] read(long lba, int size) { ... }
}
class Memory {
public void load(long position, byte[] data) { ... }
}
/* Facade */
class ComputerFacade {
private CPU processor;
private Memory ram;
private HardDrive hd;
public ComputerFacade() {
this.processor = new CPU();
this.ram = new Memory();
this.hd = new HardDrive();
}
public void start() {
processor.freeze();
ram.load(BOOT_ADDRESS, hd.read(BOOT_SECTOR, SECTOR_SIZE));
processor.jump(BOOT_ADDRESS);
processor.execute();
}
}
/* Client */
class You {
public static void main(String[] args) {
ComputerFacade computer = new ComputerFacade();
computer.start();
}
}
享元(flyweight)
意图:运用共享技术有效地支持大量细粒度的对象。
适用性:
- 一个应用程序使用了大量对象。
- 完全由于使用大量的对象,造成很大的存储开销。
- 对象的大多数状态都可改为外部状态。
- 如果删除对象的外部状态,那么可以用相对较少的共享对象取代很多组对象。
- 应用程序不依赖于对象标识。由于享元对象可以共享,对于概念上明显由别的对象,标识测试将返回真值。
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// Instances of CoffeeFlavour will be the Flyweights
class CoffeeFlavour {
private final String name;
CoffeeFlavour(final String newFlavor) {
this.name = newFlavor;
}
@Override
public String toString() {
return name;
}
}
// Menu acts as a factory and cache for CoffeeFlavour flyweight objects
class Menu {
private Map<String, CoffeeFlavour> flavours = new ConcurrentHashMap<String, CoffeeFlavour>();
synchronized CoffeeFlavour lookup(final String flavorName) {
if (!flavours.containsKey(flavorName))
flavours.put(flavorName, new CoffeeFlavour(flavorName));
return flavours.get(flavorName);
}
synchronized int totalCoffeeFlavoursMade() {
return flavours.size();
}
}
// Order is the context of the CoffeeFlavour flyweight.
class Order {
private final int tableNumber;
private final CoffeeFlavour flavour;
Order(final int tableNumber, final CoffeeFlavour flavor) {
this.tableNumber = tableNumber;
this.flavour = flavor;
}
void serve() {
System.out.println("Serving " + flavour + " to table " + tableNumber);
}
}
public class CoffeeShop {
private final List<Order> orders = new Vector<Order>();
private final Menu menu = new Menu();
void takeOrder(final String flavourName, final int table) {
CoffeeFlavour flavour = menu.lookup(flavourName);
Order order = new Order(table, flavour);
orders.add(order);
}
void service() {
for (Order order : orders)
order.serve();
}
String report() {
return "\ntotal CoffeeFlavour objects made: "
+ menu.totalCoffeeFlavoursMade();
}
public static void main(final String[] args) {
CoffeeShop shop = new CoffeeShop();
shop.takeOrder("Cappuccino", 2);
shop.takeOrder("Frappe", 1);
shop.takeOrder("Espresso", 1);
shop.takeOrder("Frappe", 897);
shop.takeOrder("Cappuccino", 97);
shop.takeOrder("Frappe", 3);
shop.takeOrder("Espresso", 3);
shop.takeOrder("Cappuccino", 3);
shop.takeOrder("Espresso", 96);
shop.takeOrder("Frappe", 552);
shop.takeOrder("Cappuccino", 121);
shop.takeOrder("Espresso", 121);
shop.service();
System.out.println(shop.report());
}
}
代理(proxy)
意图:为其他对象提供一种代理以控制对这个对象的访问。
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interface Image {
public void displayImage();
}
// On System A
class RealImage implements Image {
private String filename = null;
/**
* Constructor
* @param filename
*/
public RealImage(final String filename) {
this.filename = filename;
loadImageFromDisk();
}
/**
* Loads the image from the disk
*/
private void loadImageFromDisk() {
System.out.println("Loading " + filename);
}
/**
* Displays the image
*/
public void displayImage() {
System.out.println("Displaying " + filename);
}
}
// On System B
class ProxyImage implements Image {
private RealImage image = null;
private String filename = null;
/**
* Constructor
* @param filename
*/
public ProxyImage(final String filename) {
this.filename = filename;
}
/**
* Displays the image
*/
public void displayImage() {
if (image == null) {
image = new RealImage(filename);
}
image.displayImage();
}
}
class ProxyExample {
/**
* Test method
*/
public static void main(final String[] arguments) {
final Image image1 = new ProxyImage("HiRes_10MB_Photo1");
final Image image2 = new ProxyImage("HiRes_10MB_Photo2");
image1.displayImage(); // loading necessary
image1.displayImage(); // loading unnecessary
image2.displayImage(); // loading necessary
image2.displayImage(); // loading unnecessary
image1.displayImage(); // loading unnecessary
}
}